Optimizing Terrain Loading
Crossing dense city clusters was a disaster; the screen would freeze for 0.8s without warning. I tried lowering the terrain detail in-game, but while average FPS rose by 5, the irregular stuttering remained, leaving me anxious. I used the GamePP NVMe Queue Depth Configuration to set the depth to 2048 and optimized the write cache. AIDA64 showed temps at 40-48℃ and read latency at 110-130ms, while the Frame Time Analyzer confirmed fluctuations dropped below 8%. It feels like a real flight now.