Fixing Thread Scheduling Lag
When rotating the view in complex ray-traced builds, I saw weird brightness flickering that made me feel anxious. I tried reducing the render distance; it added 10 FPS, but the flickering remained, which felt like a superficial fix. I then used the GamePP Resource Scheduler to set the game process to Realtime priority and shifted background tasks to low priority. RTSS showed frame times converged from 22-40ms to 16-21ms. AIDA64 confirmed CPU temperatures at 76-82℃, while CPU-Z showed frequencies at 3.8-4.2GHz, eliminating the visual glitches entirely.