Intel 660P Shader Cache Fix
The night neon areas in Senua's Saga: Hellblade II were a nightmare with color bleed and tearing caused by shader backlog on my Intel 660P 1TB. I tried lowering ray tracing to High, but it ruined the visual quality while only gaining 10 FPS. I used DDU to clean install NVIDIA Studio Driver 560.94 and cleared the 4.5GB shader cache via GamePP Shader Compile Queue Manager. RTSS showed frame generation time dropping from 18-30ms to a stable 11-14ms. The GPU now runs at 55-60℃, and the rendering is finally stable, making this a perfect set for my setup.