Stopping Multiplayer Raid Lag
Whenever four characters cast their ultimate skills simultaneously, the screen would freeze for about 0.2 seconds, which made me extremely anxious. I tried lowering the resolution from 4K to 2K; while average FPS rose by 20, the frequency of instant stutters didn't drop at all, which felt hopeless. I used GamePP Resource Scheduler to tune primary timings to 44-44-44-96 and increased voltage to 1.30V per HWiNFO. RTSS showed frame time spikes suppressed to 16-22ms, with memory temperature stable at 52-58℃ per AIDA64.