Resolving Path Tracing Glitches
The neon areas in Ghost of Yotei were a mess with Path Tracing on; I saw color overflow and frame times spiking to 18-35ms. I tried lowering the RT level, but the visual quality was trash, and the shader recompile took 40 minutes. I finally used DDU to clean uninstall the driver, installed NVIDIA Studio 560.94, and used GamePP to clear the 6.8GB shader cache. RTSS monitoring showed frame times converging to 13-16ms. GPU-Z reported VRAM usage stable at 12.4-14.1GB, and HWiNFO kept temps at 58-64°C. It's a clean set of fixes.