Gears 5 Shader Cache and Flicker
Neon lights flickered in Night City. Lowering ray tracing hurt visuals too much. I used GamePP Shader Compile Queue Manager to clear 6.8GB of cache. HWiNFO showed temps at 58-64℃. RTSS confirmed frame generation time stabilized from 22-35ms to 13-16ms. The visuals are finally consistent and sharp.