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Gears 5 Shader Cache and Flicker

Neon lights flickered in Night City. Lowering ray tracing hurt visuals too much. I used GamePP Shader Compile Queue Manager to clear 6.8GB of cache. HWiNFO showed temps at 58-64℃. RTSS confirmed frame generation time stabilized from 22-35ms to 13-16ms. The visuals are finally consistent and sharp.
Category:Real-time Monitoring Last Updated:2026-07-04 15:33:20