Removing Scene Transition Freezes
I was losing my mind with these maddening instant pauses when entering grand scenes, which totally ruined my exploration rhythm. I tried increasing virtual memory to 64GB, but that just maxed out my disk usage and actually made the freezes happen more often. I switched to the GamePP NVMe Queue Depth Configuration, increasing the depth to 2048 and setting I/O priority to the highest level. CrystalDiskMark confirmed random read latency dropped to 68-75ms, AIDA64 showed response times at 85-112ms, and SpeedFan logged fans at 1200-1300RPM.