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Stabilizing Large Scale Rendering

Building a massive fortress became a nightmare when my CPU load spiked, causing maddening micro-stutters that made me genuinely anxious. I tried enabling Windows High Performance mode, but the increased voltage pushed temperatures even higher per HWInfo64, which felt counterproductive. I used the GamePP Fan Curve Configuration to set 60℃ as the trigger and locked fans to 100% at 80℃. RTSS monitoring showed frame times converged to 14-18ms, and HWInfo64 confirmed temps stabilized at 75-82℃.
Category:Real-time Monitoring Last Updated:2026-06-01 12:24:59