ELDEN RING Rendering Stability
ELDEN RING night battles were broken for me. With Path Tracing on, torch lights caused color overflow. My ASUS X870-A Snow Edition ran cool, but frame times fluctuated wildly between 14-25ms per RTSS. I tried lowering ray tracing quality, but the visual loss was unacceptable. I used DDU to clean install NVIDIA Studio driver 560.94 and cleared 6.0GB of shader cache via GamePP. After 38 minutes of recompiling, RTSS confirmed frame times locked at 10-13ms. The lighting is now perfect and stable.