How to optimize Intel 660P 2TB for Dying Light 2?

While sprinting through the city outskirts, my frame rate would randomly tank from 90 FPS to 35 FPS, accompanied by those anxiety-inducing micro-stutters. Since the Intel 660P uses QLC NAND, its random read performance fluctuates wildly between 40-50MB/s when handling massive fragmented assets. I first tried lowering texture quality in the game settings; while I gained about 5 FPS, the visuals became hideous, and that compromise felt like a total defeat. I then switched virtual memory from 'automatically managed' to manual, assigning it to a fast region on a non-system drive, and disabled the disk's power-saving mode in Device Manager. Monitoring via RTSS showed frame times converging from a chaotic 12-45ms range down to a steady 11-16ms. Parkour finally feels smooth again. During the initial setup, I mistakenly set the page file to 16GB, which caused the game to crash during large map loads until I bumped it up to 32GB. Drive temps stayed between 42-48℃ with power fluctuations within +/- 5W. 3DMark storage benchmarks confirm the I/O response is optimized, and the input lag is finally gone.
Category:Real-time Monitoring Last updated:February 19, 2026 9:28 AM