RTX 5060 Ti 16G hitting VRAM limits in Dying Light 2?

While parkouring through the skyscrapers, the game would suddenly hitch, with frames plummeting from 90 FPS to 22 FPS—it was a total anxiety-inducing mess. Even with the 16GB buffer on the Gigabyte RTX 5060 Ti, the texture cache at 4K was jumping wildly between 14.2-15.8 MB, making the bus bandwidth a massive bottleneck. I first tried enabling DLSS, but the ghosting and aliasing on the edges were just unacceptable for me. Instead, I went into the NVIDIA Control Panel, switched Texture Filtering Quality from 'High Quality' to 'Performance', and capped the max frame rate at 85 FPS to reduce the VRAM refresh frequency. In the frame time analyzer, the jitter dropped from 12-45ms down to a steady 10-14ms. When I first set it to Performance, the distant buildings started flickering, which I fixed by forcing Anisotropic Filtering back to 16x. Core temps are now sitting at 64-69°C and VRAM is at 78-83°C. GPU-Z confirms VRAM usage is stable around 82%. Settings are finally locked in.
Category:Real-time Monitoring Last Updated:2026-03-08 10:48:02