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Dead Space 2 Rendering Fix

The neon club in Night City was a mess of color bleeding and tearing. Frame times jumped between 22-35ms per RTSS. I tried lowering ray tracing to High, but it ruined the visuals. I used DDU to clean install NVIDIA Studio Driver 560.94 and used GamePP Shader Compilation Queue Manager to clear the 6.8GB cache. RTSS showed frame times stabilizing at 13-16ms. GPU-Z confirmed VRAM usage at 12.4-14.1GB with stable 58-64℃ temps. The artifacts are gone.
Category:Real-time Monitoring Last Updated:2026-07-07 20:51:33