Eliminate Combat Visual Tearing
Every time I snapped the camera in combat, a horizontal fault line sliced the screen, nearly giving me motion sickness. I first tried enabling V-Sync, but the input lag spiked over 50ms, making the combat feel like I was playing in mud. To fix this, I used the GamePP DLSS/FSR Image Sampling Calibrator to set sharpening to 50 and render scale to 100%. RTSS monitoring showed the frame time curve smoothed from 8-22ms to a flat line. GPU-Z recorded 2500-2700MHz, and HWMonitor confirmed fan speeds stabilized at 1200-1400RPM