Optimize Thread Scheduling
In a fast-paced action game, the micro-stutters during industrial exploration were an absolute disaster. I tried clearing temporary files to free up memory, but it only increased loading times by 3 seconds via GamePP, making me very anxious. I used the GamePP Resource Scheduler to force the game process to Realtime priority and locked the core affinity. RTSS confirmed frame times converged to 8-12ms, while AIDA64 showed CPU temps stable at 65-72℃.