Solving Nanite Thermal Throttling
In a top-tier demo project, it's ironic that poor thermal management caused severe frame drops during Nanite calculations. I first tried adding more case fans, but core temperatures only dropped by 2°C, which felt like a futile effort. I used the GamePP Fan Curve Configuration Panel to force 100% fan speed at 80°C and optimized the CPU load response. RivaTuner showed frames stabilized at 68-72 FPS, and AIDA64 confirmed temperatures dropped to 78-84°C from a peak of 92-98°C. I can finally export