Fixing Memory Overflow Issues
It's ironic using an old platform for the Next-Gen version; the game just crashed right at the city gates. I tried increasing virtual memory to 64GB, but it didn't stop the crashes and made the system sluggish, which felt like a total waste of time. Using the GamePP Memory Controller Load Monitor, I identified aggressive timings and loosened tRCD and tRP by 2 cycles. AIDA64 tests showed latency stabilizing at 72-78ns from 120-145ns, with memory temperatures at 52-58℃ per AIDA64 and voltage at 1.55V per HWiNFO.