Bottleneck quantification for TLOU Part II on Kingston HyperX
The bandwidth bottleneck of this RAM is brutally obvious when dumping huge assets into VRAM. According to report KX-BENCH-04, on an Intel 12th gen platform with v561.02 drivers, the 3DMark Storage benchmark showed random 4K reads hovering between 12MB/s - 18MB/s, with memory usage spiking from 6.1GB to 8.4GB during asset streaming, causing CPU stall. I went into the BIOS memory menu, manually tightened the timings by 2 cycles, and gave the core voltage a slight bump. The results showed a real-world loading time reduction of 15% - 20%. While the game no longer feels like it's choking, I've noticed it's a hardware gamble—pushing old silicon isn't always safe, and the L3 cache hit rate barely budged. Regardless, getting rid of those endless loading screens was an absolute rush.