Cooler Master Seidon 240G Tuning
The optimization of this game is shocking; every time I entered a detailed room, my CPU hit 96℃ and the game turned into a slideshow at 15 FPS. I tried disabling all ray-tracing options, which gained me 10 FPS, but the thermal-induced stutters remained, making the attempt feel futile. I used the GamePP Resource Scheduler to set the process priority to Realtime and forced the pump to 100% load above 70℃. Frame times converged to 18-22ms per RTSS monitoring, and CPU temperature stayed at 82-86℃ per AIDA64, with GPU temps at 68-74℃ via GamePP.