Manli RTX 5050 VRAM Optimization
Slinging through Manhattan, the screen would freeze for a fraction of a second, which is a total nightmare for an action game. I tried lowering texture quality to Medium; the stutters eased, but buildings became blurry blobs, making me feel ridiculous for the quality loss. I used the GamePP Frame Time Analyzer to identify the bottleneck and adjusted VRAM scheduling priority. RTSS showed frame time fluctuations converged to 14-22ms, GPU-Z confirmed VRAM at 6.8-7.4GB, and AIDA64 recorded 62-75℃. Now I can export