Optimizing 96GB RAM for Spider-Man: Miles Morales?
96GB of RAM is absolute overkill, yet I still felt these bizarre momentary freezes while swinging through Manhattan. It felt like the CPU was getting lost in the massive memory address space, with response times hovering around 110ns - 130ns, totally wasting that 6000MHz speed. Just for kicks, I tried opening every background app I owned to fill the RAM, and the system just froze—a reminder that capacity doesn't equal smoothness. I used Task Manager to set the game priority to 'High' and disabled unnecessary memory compression services. In Performance Monitor, page faults dropped from 12/s to 0.5/s. I did have a 2-second black screen when alt-tabbing after the priority change, but switching to the 'Ultimate Performance' power plan fixed it. RAM temps stayed at 52℃ - 58℃ with 22GB - 35GB utilized. Frame times finally settled at 5.1ms - 6.4ms.