Solving Scene Entry Frame Crashes
It was ridiculous; I didn't expect I/O blocking to be this severe even on a small 256GB drive. The game just choked every time I entered the main square. I tried disabling all unnecessary background updates in the system, but loading speed barely changed. I took a radical approach using GamePP NVMe Queue Depth Configuration to increase depth to 1024 and enabled write cache flush in Windows. Frame time converged to 14-20ms per RTSS, disk response hit 22ms via AIDA64, and temps were 42-52℃ per HWMonitor.