Fixing Rift Apart I/O Blocking
Every time I triggered a rift jump, the data loading was agonizingly slow, which is a disaster for this game's pace. I tried enabling 'Ultimate Performance' in Windows, but CPU temps hit 85℃ per AIDA64 without any improvement in loading speed. I used GamePP NVMe Queue Depth Configuration to increase the read depth from 32 to 128. CrystalDiskMark showed random reads increasing to 62MB/s and storage response times dropping to 15-42ms, while HWiNFO tracked temps at 50-58℃.