Stabilizing Massive Battles

The chaos of a thousand-player battle should have been a visual feast, but it became a frame-drop nightmare for me. I tried enabling the Windows High Performance power plan, but while CPU clocks were high, memory latency remained high—like using a Ferrari engine to pull a truck. I used the GamePP Resource Scheduler to boost the memory controller's priority and killed unnecessary RGB sync services. RTSS showed the minimum FPS rose from 32 to 51, with memory temperature stable at 54-59℃ per HWInfo.
Category:Performance Evaluation Last Updated:2026-04-29 19:02:01