Input Latency Optimization

Parrying felt half a beat slow, which is basically a death sentence in Nioh. I tried swapping between three different USB ports, but the lag stayed and I even got device disconnects. I used the GamePP Interface Scheduling Panel to set polling priority to highest and killed background syncs. GamePP latency tests confirmed response time dropped to 10-13ms, polling intervals hit 6-18ms via USB Analyzer, and RAM usage stayed at 7.4-7.8GB per AIDA64.
Category:Performance Evaluation Last Updated:2026-05-17 17:17:54