Driver Conflict Resolution
In the god-view of my village, rapid zooming caused horizontal tearing lines across the center, which was visually distressing. I tried enabling V-Sync, which stopped the tearing but increased input lag to an unacceptable level, leaving me in a frustrating dilemma. I used the GamePP Peripheral Driver Conflict Detection Tool to disable a legacy audio driver hogging I/O. Frame times converged to 8-14ms per RTSS, PCIe latency dropped from 18-26ms to 8-14ms per LatencyMon, and temps stayed 58-63°C per AIDA64.