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Driver Conflict Resolution

In the god-view of my village, rapid zooming caused horizontal tearing lines across the center, which was visually distressing. I tried enabling V-Sync, which stopped the tearing but increased input lag to an unacceptable level, leaving me in a frustrating dilemma. I used the GamePP Peripheral Driver Conflict Detection Tool to disable a legacy audio driver hogging I/O. Frame times converged to 8-14ms per RTSS, PCIe latency dropped from 18-26ms to 8-14ms per LatencyMon, and temps stayed 58-63°C per AIDA64.
Category:Performance Evaluation Last Updated:2026-05-26 20:54:23