Peripheral I/O Optimization
At the most critical building layout moment, my character would stutter due to input lag, which was absolutely maddening. I tried switching between different front and back USB ports, but the lag continued to appear randomly, which is the most annoying type of fault. I used the GamePP Peripheral Driver Conflict Detection Tool to disable three redundant synchronization services. RTSS showed frame time stabilized at 9-13ms, and Task Manager confirmed CPU usage stayed at 48-62%.