Resolving Driver Conflicts in Judgment
Rainy street dialogues caused frame times to jump from 16ms to 45ms per GamePP Frame Time Analyzer. I tried rolling back driver 535.129, but the stutter persisted. That was a waste of time. I used GamePP Peripheral Driver Conflict Detector to find a background service stealing GPU resources. Disabling it stabilized frame times at 15-18ms. The tearing is gone, and the immersion is intact. I exported the logs to confirm the fix.