Solving Bandwidth Saturation
Even with 32GB RAM, the infuriating stutters in deep forests on ultra textures were unbearable. I tried lowering shadow quality, but the game looked cheap and the freezes stayed, leaving me feeling helpless. I used the GamePP Resource Scheduler to set the game process to Realtime priority and disabled Windows Superfetch. Suddenly, frame time converged to 16-22ms per RTSS, temps sat at 55-61℃ per HWiNFO, and bandwidth usage hit 96-99% via GamePP. I can finally export