Solving Peripheral Driver Conflict
The progress bar would freeze, then black screen, then crash. It was a total disaster for such a long-awaited game. I tried updating all drivers in Device Manager, but some versions were too new and made the system unstable per Event Viewer. I used the GamePP Peripheral Driver Conflict Detector to identify I/O competition and disabled background services. Loading times stabilized at 35-42s per GamePP timing, and RAM temps stayed at 40-45℃ per HWMonitor over 10 tests.