How to fix memory leaks in God of War Ragnarok on RX 9060 XT?

It's absolutely ridiculous that a card with 16GB of VRAM can be eaten alive by this game; by the third hour, the gameplay turns into a slideshow. My Vastarmor RX 9060 XT saw VRAM usage crawl from 8GB up to a suffocating 15.8GB, a classic memory leak that eventually just nuked the whole system. I tried restarting the game, but the relief only lasted thirty minutes, and that cycle of failure almost made me throw my keyboard across the room. I fired up a memory analysis tool and found a ton of redundant texture data that wasn't being released, so I set up a script to force-clear the DirectX cache every hour. In Resource Monitor, the VRAM usage finally hit a stable valley between 12-14GB instead of just climbing in a straight line. I actually messed up and deleted some precompiled shader files while setting up the script, which added two minutes to my load times—definitely a lesson learned. Now, the GPU stays between 60-66℃ with power draw at 180-210 Watts. After exporting the memory timeline logs, I can confirm the leak is suppressed, and the fans are humming along steadily at 1400-1600 RPM.
Category:Performance Evaluation Last updated:March 12, 2026 11:48 AM