Fixing Memory Command Spikes for Smoother Transition in Elden Ring
Every time those magic-heavy scenes load, the memory command queue gets totally choked. The Kingston FURY Renegade likely triggers a self-protection mechanism during extreme read/write peaks. I first tried expanding the virtual memory, but that was honestly kind of a waste of time. Instead, I went straight into the Task Manager's Details tab, navigated to the Process Priority menu, and bumped the game to High. This forced all those useless background bloatwares to back off. Based on report MEM-2025-0812 under Win11 24H2, I used GamePP to monitor the situation; usable RAM stabilized within the 2.4GB - 3.7GB range, and the frame-time curve shifted from a jagged mess to a butter smooth line. The stutter is effectively gone. That said, in some absolute edge-case map transitions, there's still a tiny bit of lag. It's not perfect, but the experience is now rock steady.