Why does Ghost of Tsushima stutter in combat?
Summoning units in combat caused jarring stutters due to SLC cache overflow. I tried setting virtual memory to 50% of disk space, which made read conflicts worse. I used GamePP NVMe Queue Depth Config to raise depth to 2048 and enabled forced write cache. CrystalDiskMark showed 4K random read speeds jumping from 45-52MB/s to 68-75MB/s, eliminating the lag.