Stabilizing Gloway Dragon Warrior
It was ironic that despite sufficient hardware, high-speed cornering flickered like a broken projector, a terrible experience. I initially tried increasing virtual memory, but disk read/write conflicts dropped the frame rate to 30 FPS, making the attempt futile. I analyzed the issue and found background data synchronization services occupying bandwidth, so I used the GamePP Resource Scheduler to set their priority to the lowest. AIDA64 memory bandwidth test confirmed speed improvement, and the diagnostic log was exported, ensuring smooth cornering.