Ending Combat Frame Drops
Facing giant DLC bosses, the frame rate halves instantly when wide-area skills are cast, which is maddening during critical combat. I tried increasing virtual memory to 64GB, but this only caused disk I/O conflicts without fixing the drops. I used GamePP Resource Scheduler to set the game to real-time priority and optimize memory controller load. RTSS confirmed frame time stabilized at 11-15ms, and HWMonitor showed memory temps at 48-54℃ with a steady 3600MHz clock per RTSS.