Dragon Age Path Tracing Glitch Fix
The night areas in Dragon Age: The Veilguard were a mess of color overflow. My PCCooler RZ820 was struggling with path tracing, causing severe tearing. Lowering the RT level to High only gave me 15 FPS but ruined the lighting. I used DDU to install NVIDIA Studio Driver 560.94 and cleared the 5.2GB shader cache via GamePP. RTSS monitoring showed frame generation time dropping from 20-32ms to 12-15ms. VRAM usage is stable at 11.8-13.5GB, and I can finally export my settings.