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Fixing Combat Frame Drops

During intense battles, my memory usage hit 3.8GB per AIDA64, causing the frame rate to plummet from 60 to 20 FPS. I tried manually setting virtual memory to 16GB in Windows; while it stopped the crashes, the stuttering frequency actually increased, which felt ironic. I used the GamePP Resource Scheduler to set the process to Realtime and killed background update services. Frame generation time converged to 18-25ms per RTSS, with memory temps stable at 40-45℃ per AIDA64.
Category:Performance Evaluation Last Updated:2026-06-04 16:15:45