Fixing Combat Frame Drops
During intense battles, my memory usage hit 3.8GB per AIDA64, causing the frame rate to plummet from 60 to 20 FPS. I tried manually setting virtual memory to 16GB in Windows; while it stopped the crashes, the stuttering frequency actually increased, which felt ironic. I used the GamePP Resource Scheduler to set the process to Realtime and killed background update services. Frame generation time converged to 18-25ms per RTSS, with memory temps stable at 40-45℃ per AIDA64.