Fix Death Stranding 2 VRAM Stutter on RTX 5060 Ti
Spawning units in Death Stranding 2 caused massive stutters. GamePP Hardware Sensor Page showed VRAM hitting 15.2-15.8GB, causing frame spikes to 22ms. I tried lowering textures to High, which reduced usage but made the game look terrible. I needed a better solution. I enabled VRAM high-performance mode in BIOS and used GamePP to monitor bandwidth. 3DMark stress tests showed VRAM usage dropping to 14.5-15.0GB. The frame times stabilized, and I could finally export clean performance data without any resource loading delays or visual degradation.