How to handle VRAM overflow on Gigabyte RTX 5060 in Cities Skylines?

With these high-res mods, 8GB of VRAM is honestly a joke; the memory pressure is just ridiculous. Once the Gigabyte RTX 5060 hits 7.5GB, the system starts aggressively swapping to system RAM, and my frame rate collapses from 60 FPS to a pathetic 12-18 FPS—it literally looks like a slideshow. I tried setting Power Management to 'Prefer Maximum Performance' in the NVIDIA Control Panel, but that just spiked my temps to 82℃ without adding a single frame, which was just absurd. I eventually forced the Windows page file to 32GB via the registry and dropped the texture filtering from 16x to 4x. RivaTuner showed frame time spikes of 80-120ms finally settling into a 25-35ms range. I noticed the system took an extra 5 seconds to boot after the page file change, but that was fixed once I moved the file to my NVMe SSD. VRAM usage now hovers between 7.2-7.8GB with a stable 2500MHz core clock. Exported timestamps confirm frame generation is now steady at 25-35ms.
Category:Performance Evaluation Last updated:March 3, 2026 10:10 PM