Optimizing TLOU Part I Water Cooling
During galaxy jumps, load times hit 15s, and frame rates dropped from 120 to 48 FPS due to high water cooling temps. I tried max pump speed, but it worsened read/write conflicts. I used GamePP Hardware Sensor Page to monitor load, adjusted pump speed, and switched the power plan to High Performance. AIDA64 stress test confirmed CPU temperature stabilized at 65-70℃. Water cooling temp held at 45-50℃, and RTSS showed frame times stabilizing, verifying a smooth, tear-free experience.