How to fix Great Wall GW3300 scheduling lag in Stalker 2?

Sprinting through the Chernobyl exclusion zone, I noticed these thin, jagged tears on the edges of the screen that were super obvious at 4K. The Great Wall GW3300's bandwidth was struggling with massive textures, with scheduling delays jumping between 120-145ns, making the frame delivery uneven. I tried dropping the render quality to medium, which stopped the tearing but made the game look flat—I wasn't okay with that compromise. I updated to the latest drivers and manually purged 4.5GB of shader cache in the control panel. RivaTuner showed frame times shrinking from a messy 22-38ms range down to a steady 15-18ms. The first time I cleared the cache, the game stuttered for about three minutes during the first load while the shaders recompiled. SSD usage stayed between 85-92% with temps at 62-68℃. 3DMark confirmed the rendering errors are gone, and RAM temps are around 58-63℃.
Category:Hardware Peripherals Last Updated:2026-04-01 08:33:27