Optimizing AS500 for Combat FX
Releasing massive superpower effects caused obvious stutters that completely broke my immersion during high-intensity fights. I tried lowering the effect quality in settings, but the stutters persisted because the thermal bottleneck was still there. I used GamePP Fan Curve Configuration to raise the starting speed from 800 to 1200 RPM and shortened the ramp-up time. RTSS showed frame intervals converged to 14-19ms, and AIDA64 confirmed temperatures remained stable at 68-76℃, avoiding the 55-88℃ spikes seen in HWInfo64.