Handling VRAM overflow on Manli RTX 5070 in Palworld?

Whenever I spin around quickly in my base, the screen just hangs for about 0.3 seconds. It completely ruins the building experience. Even with the fast GDDR7 memory on the Snow Fox, the controller hits a 25-40ms delay when juggling too many dynamic models. I tried 'Game Mode' in the drivers, which lowered GPU usage slightly, but the hitches were still there—I was pretty skeptical of any surface-level fix. I eventually just hard-locked the max frame rate to 60 FPS in the control panel and manually bumped my Windows virtual memory to 32GB to give the VRAM some breathing room. Checking the RivaTuner frame time graph, the spikes dropped from 18-45ms to a tight 10-14ms. The micro-stutters are gone. I noticed a bit of input lag (about 8ms) after locking the frames, but turning off V-Sync fixed that. VRAM stays at 74-79℃ and power draw is around 220-240W. The fans are humming at 1800-2100 RPM, but at least the game doesn't skip.
Category:Hardware Peripherals Last updated:March 28, 2026 8:42 AM