Fixing Metro VR Tearing
In a high-immersion VR game, any tiny delay causes intense dizziness, which is a total nightmare. I first tried disabling the device in Device Manager; while the tearing stopped, my VR tracking failed completely, leaving me stuck. I used the GamePP Peripheral Driver Conflict Detection Tool to set redundant lighting sync services to manual and optimized USB power. This worked; the frame generation interval converged to 8-12ms per RivaTuner, and my GPU temperature stabilized at 62-68℃ per Hardware Sensor with CPU usage at 60-68% per Task Manager.