Optimize Memory Bandwidth Utilization
During open world exploration in Human Host, distant building textures often appear as blurred color blocks, which is visually frustrating. I tried increasing virtual memory, but it made loading times longer, confirming the core issue was bandwidth. I needed a direct fix. I used GamePP Memory Controller Load Monitor to identify the bottleneck at 85% bandwidth usage and adjusted memory timings. AIDA64 showed bandwidth utilization increasing to 92%. RTSS confirmed texture loading speed improved significantly, with no more pop-in.