Fix Blurry Textures in Gray Zone Open World
Distant buildings in Gray Zone appeared as blurry blocks, ruining the open-world feel. I tried increasing virtual memory, but it didn't help and actually increased load times. I used GamePP Memory Controller Load Monitor to identify the bandwidth bottleneck at 85% utilization. I adjusted the memory timings to increase efficiency. Stress testing confirmed bandwidth stabilized at 92% utilization per GamePP. Textures now load instantly, and the visual fidelity is restored.