Fixing Midgar Instant Pauses
Exploring Midgar streets, the screen frequently has 0.1-second instant pauses, which is incredibly annoying in a cinematic game. I initially tried manually ending non-essential processes in Task Manager, but they reloaded upon game restart, and HWiNFO showed CPU usage hitting 75-92%. I enabled the GamePP Resource Scheduler, set the game process to Realtime, and moved background interference to Low priority. CPU core load distribution then converged from 40-95% to 68-78% per HWiNFO, with CPU temperatures stable at 62-70℃ per AIDA64.