Is the 9950X3D cache causing stutters in Deathloop scene transitions?
During the time-loop jumps, I noticed these tiny frame skips that are absolutely lethal in a fast-paced action game. The 3D V-Cache on the Ryzen 9 9950X3D was hitting a 1.1-1.5ns sync latency during high-concurrency requests, causing the engine to choke while waiting for memory data. I tried lowering the shadow quality, which gave me 5 more FPS but didn't touch the stuttering—it was a cautious attempt that missed the mark. I eventually used Process Lasso to force the game onto the cores with 3D cache and enabled PBO Enhanced Mode in the BIOS. In consistency tests, frame time variance shrank from 15-40ms down to 8-12ms. I did have some weird lag in my browser after binding the cores, but assigning the browser to the E-Cores fixed it. CPU temps stayed between 62-70℃. AIDA64 latency graphs confirm the spikes are gone, and memory temps are holding at 58-63℃.