Solving GPU Frequency Jumps
Exploring eerie ship interiors, every environment shift caused a slight hitch in the frame rate, breaking the horror tension. I first tried closing all background processes, but it had zero effect on the hardware-level frequency jumps of 200-400MHz. I used the GamePP Image Sampling Calibrator to set DLSS sharpening to 60 and optimized the render resolution scale. HWMonitor showed peak temperatures suppressed to 78-84℃, and GPU-Z confirmed a stable load of 65-78%. GamePP verified a voltage offset of +0.01V, keeping the clock stable.