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Solving GPU Frequency Jumps

Exploring eerie ship interiors, every environment shift caused a slight hitch in the frame rate, breaking the horror tension. I first tried closing all background processes, but it had zero effect on the hardware-level frequency jumps of 200-400MHz. I used the GamePP Image Sampling Calibrator to set DLSS sharpening to 60 and optimized the render resolution scale. HWMonitor showed peak temperatures suppressed to 78-84℃, and GPU-Z confirmed a stable load of 65-78%. GamePP verified a voltage offset of +0.01V, keeping the clock stable.
Category:Hardware Peripherals Last Updated:2026-06-05 15:33:53