Solve I/O Blocking Issues
In the eerie corridors of Dead Space 2, textures took seconds to sharpen, which severely dampened the horror atmosphere. I tried updating the Samsung Magician driver, but the texture loading speed didn't change, leaving me feeling cautious and disappointed. Using the GamePP NVMe Queue Depth Configurator, I identified 110-130ms I/O peaks via HWiNFO64 and locked the queue depth to 256 with I/O Priority Acceleration. CrystalDiskMark confirmed sequential reads at 7100-7300MB/s, and AIDA64 showed stable temperatures between 44-52℃.