Optimizing Memory Overflow
Walking through the space station corridors, the wall textures often appeared as large blurry blocks, which seriously ruined the horror atmosphere. I first tried lowering the texture quality, but the image became like a mosaic; this compromise was completely unacceptable. I enabled the GamePP Resource Scheduler to force-suspend all irrelevant background processes and optimized the memory page file size. RTSS showed that minimum frame rates improved from 20 FPS to 55 FPS, and GamePP confirmed available memory increased to 3.2GB with temps at 48-54℃ per HWiNFO.